#pragma once
#include "../Core/Layer.hpp"

namespace Kriko
{
	class ImGuiLayer : public Layer
	{
	public:
		ImGuiLayer();
		~ImGuiLayer() = default;

		virtual void OnAttach() override;
		virtual void OnDetach() override;

		void Begin();
		void End();
	private:
		float m_Time;
	};
}